![]() ![]() You'll be pleased to hear many iconic weapons have stuck around, like my old favourites, the Battle Rifle and the Needler. No matter what you use, it will either kick like a mule, or it will generate a big grin on your face. #HALO INFINITE MULTIPLAYER CRACK#The sniper produces this thunderous crack and even the pistol allows for some crispy kills. Armour and surfaces give off that classic sheen, which should mean Craig the brute's dour expression won't haunt my nightmares quite as much when I settle down for the night.Īnd let me tell you, the guns in this game are so damn, WEIGHTY. Part of this return to form are Infinite's visuals, which seem spot-on so far. It looks and plays like those grand memories of Halo 3 and Reach, with a few small additions that add to the fun without muddying that Halo identity. Guns had this heft, sprinting wasn't allowed, and you'd clatter to the floor with a thunk, like a hunk of metal falling out the back of a van.īut having given Halo Infinite a whirl this weekend, I'm super excited to see 343 have turned back the clock. Other than a big jump, you'd step into launch pads and experience this initial lurch as it shifted your weight skywards. Another thing about old Halo, Spartans felt as heavy as their armour looked. Modernising Halo meant overcomplicating things, and as a result, it had lost its identity. ![]() Suddenly, Spartans had loads of abilities like overshields and holographic decoys and automated protection drones, where before there had just been a few powerful, yet basic pickups. Halo lost its clunk and opted for those smooth moves. A multiplayer shooter without rocket legs? Pfft, no chance. 343 Industries took over from Bungie and shooters were 'doing a Titanfall'. When Halo 4 and 5 arrived, though, things went south for me. Neither side going overboard, but instead working in harmony to achieve this controlled chaos. Careful, considered shooting, coupled with this arcadey edge. In a strange sort of way, it felt like a wonderful marriage of Counter:Strike and Unreal Tournament. In a time when soldiers had jetpacks and wall-runs and lots of aiming down sights, Halo kept things clean and clunky. Aside from an after school buzz, what made early Halo multiplayer great? Simplicity, I think. ![]()
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